Internationalization (also known as "Internationalisation", and "i18n" - there are 18 letters between the first 'I' and the last 'n', and "NLS") partly concerns support for other natural languages. poedit is installed to help identify and translate the text in your C/C++ program that needs to be internationalized. (an alternative, Lokalize, is installed on some systems). If you're writing a wxWidgets application you may find their Internationalization document useful.
This document steps through how to support more than one language in a C++ program that uses wxWidgets on Linux. Support for other languages (e.g. Python) is similar.
- Download multilang.cc. Save this file as "multilang.cc". It's a minimal wxwidgets program with
multi-language support. Some points to note are
- It creates a locale - a place to store language-related information
- It uses AddCatalogLookupPathPrefix to define an extra location for the language files (there are several system folders where the program looks by default already, but folders added in this way will be searched first)
- It tries to load in a "catalog" (a file containing words and their translations) called "foo.mo"
- Strings are surrounded by _( ... ) for reasons that will become clear later.
- Compile using
g++ -c `wx-config --cxxflags` multilang.cc g++ -o multilang multilang.o `wx-config --libs --gl_libs` -lglut -lGL -lGLU
- If you run this without having created a foo.mo." file first, you should see an "AddCatalog failed" error message, and a window with a menu and 2 labelled buttons.
- Next, create a file of words to translate. If you type
xgettext -d foo -s --keyword=_ -o foo.po multilang.cc
you will create a file called foo.po. Then type
poedit foo.po(poedit is a free program that you might not have on your system). It will show you the words that xgettext has extracted from your source code. If you click on "button 1" then type something into the bottom panel, the text will appear the right column and will appear instead of "button 1" in the application. We're not going to translate "button 1" into a foreign language. Instead, type "cabbage" into the bottom panel. Then "Save". You will get an warning message because you've left some word untranslated - don't worry . As well as updating the foo.po file, a foo.mo file has also been created. If you "Close" poedit and you're using version 1.4.6 it might display an assert error message. Just continue. Create a "en" folder and put the "foo.mo" file into it. If you run your ./multilang program now, you'll see that the first button is now labelled "cabbage". You can substitute the other strings in the same way.
If you don't have poedit, one alternative is to edit the foo.po file using
emacsthen convert it using
msgfmt foo.po -o foo.mo
Usually you would produce a file for each natural language that you wanted to support, putting each in a place where files in that language would be sought. Then the user's choice of language will determine which file of substitute words will be read.
Where the language files are
If your program isn't finding the expected files, it could be that it's looking in the wrong places. It's rather complicated. Where it looks depends partly on the language setting you have. When I type
I get en_GB.UTF-8 meaning that I'm set up to use the GB dialect of the en[glish] language codified using UTF8. If programs can't find language files this specific, they'll look for more general files. This may mean the program having to look in many places. If you run
you can find out where language files are being sought (in amongst a lot of other information). I get the following (where '.' means "the current folder")
LANG is only one of a few variables that affect the language. LC_MESSAGES is the variable that determines the language used for standard system messages. If LC_ALL is set, it overrides the value of LC_MESSAGES otherwise LC_MESSAGES default to the value of the LANG environment variable.