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If you are dealing with 3 dimensions, then look for the following packages
at archive sites or ask a computer officer.
- is a simplified implementation of the library that is described
in Computer Graphics: Principles and Practice (2nd Ed.) by J.D. Foley,
A. van Dam, S.K. Feiner, J.F. Hughes, (Addison-Wesley 1990). It's not
very featureful, but it works quite nicely. It requires srgp, a 2d
library, which is also available.
- includes three-dimensional transformation routines and allows
hierarchical definition of graphical objects. Phigs++ supports lighting models and shading. Eventually these
facilities will be available in X environments using the PEX
extension, but it might not be free.
- is a flight simulator, but it contains a library of 3D
routines that you may find useful.
- can be used like a graphics library.