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//Return the distance between x1,y1 and x2,y2 int distance (int x1, int x2, int y1, int y2); // Given the direction of the dodgem, determine the quadrant direction Direction get_quadrant_direction(int direction ) // Given coordinates, determine which quadrant the dodgem is in Quadrant which_quadrant(int x, int y); // Given coordinates, use which_quadrant and atan to calculate // the angle of the radius out to the dodgem int radial_direction(int x, int y); // calculate the change in x and y for the proposed movement void get_movement(int speed, int direction, int &x_offset, int &y_offset);